![]() ![]() But this feels (pardon me) next level because those worlds are large, but largely empty. The game is being compared to Skyrim, Grand Theft Auto and Red Dead Redemption. I don’t know if you’ve had a similar experience but, several dozen hours in or so, I find myself having these mildly disconcerting dissociative feelings when I realize just how much ground I have left to cover. (In my experience, it doesn’t.) But the sense of scale in The Witcher is pretty consistently confounding. Developers love to tell journalists “how much bigger the map is this time around,” as if map inflation correlated to fun. This is the kind of thing that’s often said about a new game, especially of the open-world variety. The conversation took place over email over the period of several days. This is a lightly edited dialogue between TIME’s games critic Matt Peckham and assistant managing editor Matt Vella about playing The Witcher 3: Wild Hunt. ![]()
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